Tag Archive: Engineering

  1. GDCsignweb
    by Jessica Schimm

    Wanted: More Girl Gamers! An Engineering Student Gets Inspired at the SF Game Developers Conference


    Some of the most inspiring people I met at GDC were women. During some of the Women in Gaming events throughout the week, I was able to listen to and learn from the experiences of other women who have worked diligently to expand the game development “boy’s club” into a more inclusive group.

    By Brittany Oswald (Senior, Iowa State University, College of Engineering)

    This March, I had the privilege of attending the Game Developers Conference in San Francisco. It may sound cheesy, but going to this conference changed my life and has solidified my desire to pursue a career in game development. The theme for the conference was “Learn. Network. Inspire.” Well, I learned, I networked, and I definitely was inspired.

  2. 5947340503_34dca42eb9_z
    by Angie Chang

    Make An iOS App In 48 Hours At iOSDevCamp 2012 (July 20-22)

    eBay’s women in tech group is sponsoring tickets to women who enjoy coding or designing iOS apps.

    By Jennifer Holmes (Organizer, iOSDevCamp 2012)

    “Women in Tech” could mean a variety of different women, from the serious coder to the UI designer to the CEO.

    Although occasionally women are in short supply in the engineering department, we are working hard to change that across the board. iOSDevCamp has always had good diversity in its attendees – and now it’s about to get a whole lot better.

    eBay’s Women in Technology group is sponsoring free tickets to any women who enjoy coding or designing iPhone/iPad apps.

  3. 8024559165_cf6c830466_z
    by Angie Chang

    On A Culture Of Constraints In Product Development

    By Poornima Vijayashanker (Founder & CEO, BizeeBee)

    In 4 days, it will be the 1 year anniversary of launching BizeeBee my second startup. When I started BizeeBee, I was determined to put in place engineering principles that I hadn’t been able to at previous companies. I also wanted to avoid a lot of bad practices that I had experienced throughout my career such as splitting the responsibilities of development and testing, and product bloat.

    I know most startups like to take the quick and dirty approach to product development, and then go back and refactor or rebuild their product. That’s great and we’ve certainly refactored a lot of our code base too. But I started charging customers from